Bethesda already has Skyrim running on Xbox One. It's done! Ready to go! Tell us the pre-order bonuses! There's just one teensy issue: the studio only ported Skyrim as a new-gen exercise in the lead-up to Fallout 4, and it doesn't seem to have any plans to actually release it.
However, when speaking to Game Informer’s Andrew Reiner about the issue, Howard implied that the open world fantasy RPG could eventually be a candidate for the Xbox One’s backward compatibility program, saying, “The first thing we did was port Skyrim to Xbox One.
Skyrim and Fallout 4 director Todd Howard was discussing the early development stage on the latter game--Bethesda's first project for Xbox One and PS4--when he revealed, "The first thing we did was port Skyrim to Xbox One."
"When I visited Bethesda Game Studios last month, Todd Howard and other key members from the development team walked me through Fallout 4's creation. Early on in our talks, Howard smiled at me and said, "The first thing we did was port Skyrim to Xbox One."
Share. No plans for a current-gen Skyrim release, however. By Seth G. Macy. One of the earliest steps in the development of Fallout 4 started with Bethesda porting Elder Scrolls V: Skyrim to Xbox One. According to a report by Game Informer...
"The first thing we did was port Skyrim to Xbox One," Howard told Reiner. "Don't get your hopes up yet." As Reiner noted in his write-up, the Xbox One port for Skyrim is "purely an exercise" for the team to "understand the new hardware faster."
“The first thing we did was port Skyrim to Xbox One,” explained Bethesda’s Todd Howard. Understanding that many would actually be excited about the possibility of a current gen version of the game, he quickly added “don’t get your hopes up yet.”
"The first thing we did was port Skyrim to Xbox One," Fallout 4 director Todd Howard told Game Informer.
Entertainment. Gaming. Skyrim Special Edition news: PS4 and Xbox One mods, Skyrim reviews, Nintendo Switch port.
Bethesda used Skyrim in order to familiarize itself with Xbox One hardware before Fallout 4 development kicked into high gear. Speaking in the latest issue of Game Informer, Todd Howard told the magazine porting the massive RPG was just “an exercise” which allowed the team to quickly...